posted on 02.01.09

Space Based Solar Power - Alternative Energy Solution (via bagtaggar)

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posted on 01.01.09 The Politics of Optimism: Excerpt from ‘Worldchanging: A User’s Guide for the 21st Century’

“Optimism is a political act.

Entrenched interests use despair, confusion and apathy to prevent change. They encourage modes of thinking which lead us to believe that problems are insolvable, that nothing we do can matter, that the issue is too complex to present even the opportunity for change. It is a long-standing political art to sow the seeds of mistrust between those you would rule over: as Machiavelli said, tyrants do not care if they are hated, so long as those under them do not love one another. Cynicism is often seen as a rebellious attitude in Western popular culture, but, in reality, cynicism in average people is the attitude exactly most likely to conform to the desires of the powerful – cynicism is obedience.

Optimism, by contrast, especially optimism which is neither foolish nor silent, can be revolutionary. Where no one believes in a better future, despair is a logical choice, and people in despair almost never change anything. Where no one believes a better solution is possible, those benefiting from the continuation of a problem are safe. Where no one believes in the possibility of action, apathy becomes an insurmountable obstacle to reform. But introduce intelligent reasons for believing that action is possible, that better solutions are available, and that a better future can be built, and you unleash the power of people to act out of their highest principles. Shared belief in a better future is the strongest glue there is: it creates the opportunity for us to love one another, and love is an explosive force in politics.

Great movements for social change always begin with statements of great optimism.”

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posted on 25.11.08 Virtual Love? Video-Games of Tommorow

Video-games are a landmark of our cohort.

Months spent eagerly waiting the next-gen console release, saving up to buy the latest sequel to a favorite game series, or meeting up at a friends house to either tag-team in virtual reality or fight to the ‘death’ invoke nostalgic memories within our generations collective memory. And who could forget fervently fighting against the censorship of our favorite pastime when video-games got labeled ‘desensitizing’, ‘addictive’, and ‘aggression inducing’?

But, to the dismay of many fans,  the criticisms didn’t pop out of a vacuum; many (& certainly the most popular) video games are extremely violent, desensitizing, and addictive. But what does this say about the inner worlds of the game makers, and more importantly the kids attracted to them?

As any Freudian would tell you, many of our base-drives and primal forces are either repressed or subtly sublimated into more socially-acceptable outlets (sports, corporate competition, war, etc.). But this doesn’t account for why some are attracted to interactive ‘pretend’ violence, and others completely turned off or repulsed. The answer to this lies deep within the unconscious recesses of our interpersonal streams of intelligence.

Many of the more ‘hardcore’ gamers are also social outcasts. People, being the social creatures we are, need interaction, friendship, sex, intimacy, and physical contact in order to feel sane. The denial of such fundamental needs naturally invokes feelings of anger, pain and sorrow, pointed either inward or outward. The graphic and interactive scenes within a video-game provides a much-needed release to the pent up aggression held within many players. Its appeal arises because it gives relief to a fixture within the players’ psychic landscape that desires expression of these bottled-down emotions.

In a nutshell, they become safe outlets for natural anger, rage, and aggression. And, of course, they’re also fun.

But does the fun lie in the violence? One Luddite video-game programmer from Upstate New York by the name of Jason Rohrer is challenging that misconception.

Where as big name gaming companies think ‘sales’, ‘fast-paced action’, and ‘market-trends’, this indie programmer is going against the grain to use video games as a vessel for artistic expression. From a technical standpoint, his games are very simple, using an old-school side-scrolling RPG style. But, as anyone who has played Passage, can tell you, it doesn’t take flashy 21st century graphics to make a quality game. The story-line alone is simple but just as captivating as any short-story, novel, or film. ‘Passage’ follows a young boy through adulthood, falling in love, deciding whether to keep his ‘freedom’ or grow old and happy with his lover, into dreading the inevitable end of paradise as death’s hideous face looms closer & closer with each step down the tunnel of time. The game is a meditation on transience, love, and the importance of cherishing the present moment.

Most of his games are like this. Simple RPG’s or platformers that double as works of art containing meaning, both blatant and interpretive.

How different would the experience of growing up be for kids if more games were like this? Does turning mindless entertainment into art = snoozefest for million of overstimulated teens?

I don’t think so. A prime example of mainstream games already like this is Final Fantasy series. Now, I don’t play video-games anymore, but between me and most of my friends or people I casually speak to, if there is one game series that stands out in their memory from growing up its usually Final Fantasy. The timeless scene of Aries from FFVII dying at Sephiroth’s sword followed by the pain of Cloud’s unrequited love remains permanently etched onto our memories, and for those short moments, pixelated polygons on a screen meant more and spoke louder to us than most movies or books. The memory stuck because we were there.

In there, literally. The self-identification with the character you’re playing as in a video game is powerful. For a few hours, their life is your life, their experiences are your experiences, and their lessons are yours. What are we doing to ourselves, and how are we altering the interior landscape of our minds when engaging in certain types of experiences while inhabiting our virtual game-bodies?

I’ll go out on a limb and state the obvious: Video-games leave a strong imprint, not only in youth culture collectively, but in the growing minds of its individual players.

And with that, not only are its ills exacerbated, but the potentials blossom into fruition. How would games aid the experience of growing up for millions of teens if they had more depth (ala FF, Passage), and left positive imprints? What if they helped build some type of emotional & interpersonal intelligence, fostering a balance of inner-strength and sensitivity? The interactive quality of a game amplifies its possibilities as an art-form, allowing it to be as mentally and emotionally captivating as any movie or novel, if not more so.

It can even become a remedy to the pains of growing up and the emotional callousness for the more isolated parts of youth culture. If scenes of violence, degradation and escape only feed the insecurity and social awkwardness of adolescence, what would other types of role-play do for the pains of the growing mind?

Video-games, like all forms of technology, are objective and neutral by themselves, for it is the consciousness behind it that puts it use and gives it meaning and value. This is how high-technology used by a low Center of Gravity can produce Nazi doctors and nuclear bombs, where high technology with a high center of gravity can produce Appropriate Technology, Hexayurts, Solarchills and Starsights. And just as the consciousness behind the tech determines the type of impact it has, so does it determine the imprint left on the user.

You can put good ideas behind games and imprint the gamers psyche with good memories and positive experiences, or exacerbate the negative. Imagine a world where the escape of many had the power to heal. What would the world look like with more socially and emotionally intelligent teenagers? What would Art look like if games became a new mode of expression? How far-reaching is its ability to convey meaning and transmit experience and emotion by putting you IN the work?

You be the judge.

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posted on 05.11.08 Thoughts on Obama Win

This morning I woke up to my cynicism getting a white hot blow to the teeth. Is the darkness of the Bush years finally over? Is this really happening?

Obama won the 2008 elections by a landslide. And I, no doubt, am excited.

But don’t get me wrong. I’m no Obama fan-boy, I don’t hang by every eloquent re-phrase of ‘Yes We Can’ that comes out of his mouth.

Democrats and Republicans, while having their diffrences, are two sides of a very narrow political spectrum. The American ‘Left’ isn’t that radical and progressive at all. Both sides still make a majority of their decisions based on what is best for Corporate interest, not the average man, no matter how ‘average’ a politician may paint him or herself to be.

And, political campaigns are endorsed and funded to a large extent by major corporations. Under-the-table dealings between small circles of insanley rich folks guide decisions that effect an entire nation of working-class people. And, even if a politician, such as Obama, has good intentions and is aiming for change, he is a president, not a king, and does not hold enough power in and of himself to undo nearly a century of public conditioning (thanks, news media) and the nightmare souvineer of the Bush years.

The Bush years happened because we wanted them to. Bush was voted into office twice, and, although he may not have been everybody’s choice, he was the choice of enough of us to get him into office, and keep him there.

But if Obama can’t change things, who can? And why be excited to have him win?

The answer is, you can. We can. And we did.

We got him into office, we voted for what he stood for—Change. Obama winning the election was indicitive of a deep wanting, a deep Will for change within this country. Nothing is more powerful than a Will, for where there is a Will, there is a way.

Depending on a politician is not the means of true change. Do not forget, for it was you who put the politician into office in the first place, it is you who wakes up every morning and chooses to live. You are responsible for your own life, and noone else.

Community organization— people banding together and taking their social and political destiny into their own hands— is the one and only vehicle for true change, and the Obama presidency not only excites people to get involved, but unlike the Republican/Bush admin, creates a safe space for people to act without being labeled terrorists.

Cynicism is a dead end that needs to be avoided at all costs. The illusion of helplessness after all, is thee most powerful lie the capitalistic establishment uses to maintain its standing — either by duping you into feeling as if they’re working in your best interest, or making you bitter and cynical, throwing up your arms and settling with “they’re too powerful, I’m too small and powerless, we’re all going to hell”.

Its not even about “changing the world” in some abstract objective sense. That phrasing even makes it seem more difficult than it really is; we are choosing to change ourselves and our way of living, and all in all that’s all we’ve ever been doing from the start. A ‘better’ world isn’t impossible by any stretch, and the wonders the last presidency has done on our collective psyche, leading to this election, truly bring us one step closer to making it happen.

Obama is only a representative. A representation of the ideas, sentiments, and visions we want ruling our nation over the next 4 years. He has—we have— made many promises. It is up to us to keep our word and make them happen. That means getting up, organizing, and making our world one we truly want to live in.

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posted on 04.11.08

Harnessing the Power Of The Brain

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posted on 03.11.08 The Triumph Of Ignorance by George Monbiot

By George Monbiot

29 October, 2008
Monbiot.com

How was it allowed to happen? How did politics in the US come to be dominated by people who make a virtue out of ignorance? Was it charity that has permitted mankind’s closest living relative to spend two terms as president? How did Sarah Palin, Dan Quayle and other such gibbering numbskulls get to where they are? How could Republican rallies in 2008 be drowned out by screaming ignoramuses insisting that Barack Obama is a Muslim and a terrorist?(1)

Like most people on this side of the Atlantic I have spent my adult life mystified by American politics. The US has the world’s best universities and attracts the world’s finest minds. It dominates discoveries in science and medicine. Its wealth and power depend on the application of knowledge. Yet, uniquely among the developed nations (with the possible exception of Australia), learning is a grave political disadvantage.

There have been exceptions over the past century: Franklin Roosevelt, Kennedy and Clinton tempered their intellectualism with the common touch and survived; but Adlai Stevenson, Al Gore and John Kerry were successfully tarred by their opponents as members of a cerebral elite (as if this were not a qualification for the presidency). Perhaps the defining moment in the collapse of intelligent politics was Ronald Reagan’s response to Jimmy Carter during the 1980 presidential debate. Carter - stumbling a little, using long words - carefully enumerated the benefits of national health insurance. Reagan smiled and said “there you go again”(2). His own health programme would have appalled most Americans, had he explained it as carefully as Carter had done, but he had found a formula for avoiding tough political issues and making his opponents look like wonks.

It wasn’t always like this. The founding fathers of the republic - men like Benjamin Franklin, Thomas Jefferson, James Madison, John Adams and Alexander Hamilton - were among the greatest thinkers of their age. They felt no need to make a secret of it. How did the project they launched degenerate into George W Bush and Sarah Palin?

Continue Reading…

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posted on 01.11.08

Carte Blance - Ibogaine (via begreppseken)

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posted on 31.10.08
“An idea is something you have;
an ideology is something that has you.”
—Morris Berman”

A Memetic Lexicon

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posted on 22.10.08 *5 WORLD-CHANGING Projects & Inventions to Watch Out For*

http://www.verticalfarm.com/
The Vertical Farm Project: With the unsustainable demands traditional agriculture places on the land, along with the demands for food placed by over-population and the urbanization of our agragian areas, Vertical Farms are our answer; indoor solar & wind powered sky-scraping vertical farms.

http://www.starsightproject.com/
The Starsight Project: Solar powered street-lights that double as wireless internet access towers!

http://www.cleanwaternow.nl/
Naïade Water Disinfecting Units: A unique solution harnessing solar energy & UV technology to create a powerful drinkwater disinfecting unit that purifies water from ALL biological pollution. Adaptions on village-scales have also been developed in order to purify drinking water from arsenic and fluoride contamination.

http://solarchill.org/
Solarchill: Versatile, reliable, battery-free solar-powered vaccine refrigerators, useful for distribution throughout the globe, in areas with inadequate electrical supply. Can also be used as a regular fridge for personal use.

http://hexayurt.com/
Hexayurt Project: The Hexayurt is a prize-winning shelter you can build yourself for about $200. Suitable raw materials include common building materials (fire safe insulation boards,) hexacomb cardboard and plastic. You cut six 4’ x 8’ panels in half diagonally to make the roof, and use six more whole panels to form the walls. It takes about two hours.

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posted on 22.10.08 Made in China?

MADE IN CHINA

Pick up any item near you, and look on its underside, what do you see? ‘Made in China’, ‘Made in Taiwan’, or sometimes ‘Made in Vietnam’. Most of our clothes and every-day objects were made elsewhere outside the U.S. for dirt-cheap slave-wages. On the flip-side, unemployment rates here in the U.S. are higher than they have been since the great depression. What gives?

The first scapegoat plastic conservative talking-heads would point out are “the immigrants [brown people] are taking our jobs! DEPORT.” Here’s an idea: How about we re-claim the jobs we outsource, rather than being too stingy to actually PAY someone livable wages for their labor? Sure, these are no high-class high-paying jobs, but they’re better than nothing, and nothing is exactly what too many people here have.

NYC, Midtown

I live in New York City, one of the most diverse places in the United States. Cultures, ethnicities, perspectives, and types of people everywhere. People from all over the world, and of all social classes. Walking down the street to a local restaurant, I pass by multi-millionare buisnessmen to disease ridden crack-addicted homeless people and everyone in between all in the same eyefull. If we re-imported alot of these jobs, would that balance out the preceeding picture? Wouldn’t there atleast be a few less homeless people begging for change, and maybe even low-income to poverty-stricken ghetto dwellers might have one more option to consider besides the dangerous and traumatizing lives in crime and the underworld.

Wall Street

We have a standard here; noone gets paid any lower than the state-mandated Minimum Wage. Without lowering it any further, if we re-intergrated some of these outsourced jobs at minimum wage, that may even boost the wages of other occupations. Also, having more american-made products helps bolster our already delapidated economy. It’s a win/win situation, except for maybe the fat-cat higherups who’d have to slice the pie a few more ways, but hey, wouldn’t it be nice to live for the good of the many, not just the [elite] few?

Just food for thought.

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